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AlphaBravoCharlieDelta

11
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160
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A member registered Dec 04, 2020

Recent community posts

Hello again, this was another good update. The cowgirl's ropes are still an issue, especially for people who aren't as able. I've personally gotten good enough to navigate the menu and dodge enemies so I still enjoyed it.

 I got to round twelve and ended up going through like three or more times, having fun the whole time. I had nothing else to do so I started seeing how much I could fill up the PC with cum without getting overan. Stopping when I eventually ran out of scenes and reached max fullness. I was curious, is there any interest in the PC getting filled past what the max is now to where it shows on the character image? I think it'd be neat to have something to do once we've run out of levels, but I don't know if everyone else would be interested.

Anyway, I continue to like what you're doing here and plan on supporting. Keep up the good work!

Alright, I'm going to get my judgements out of the way first.

I'm genuinely curious, why does it cost 23$ on Patreon to unlock all the content? That's paying for a full-priced game to even have access to 2/3's of a game that's not even out of its prototyping stage yet. Six or even a ten-dollar membership is a reasonable price for anyone starting out with a Patreon for a full lewd version. 

I'm not saying this to bash the game, but I'd worry people interested in trying this game would look at the pricing and think it's predatory, which it is. I think as a concept this is a great idea, I like the vibe you're going for here it's fun to play. But I don't want to support this at all, you're plugging ai AI-generated artwork into Renpy and charging a premium for it. As a business practice I respect the hell out of it, cause damn it is easy money to dangle a niche kink in front of people and watch coins fall out of them. But there is no integrity to this, maybe I'd get it if you were charging extra to pay an artist good money. But you're not.

Alright, with that out of the way lets get to the much more enjoyable part.

Anyway, the ambiance this game gives off is good. What little gameplay is accessible without paying a lot of money is fun, though it becomes a tedium as everything has to be played on repeat over and over again. Holding down the control key while doing the tasks saves on fatigue. Resource management can be fun but I didn't feel like there is anything that'll cause a struggle yet.

The game is super hot. Conceptually and in practice, you've nailed the breeding kink. Lore reasons for why are also fun to think about writing-wise. I'm not a big hater of the art, I think it looks good and encapsulates what you're describing and what you want out of it. And I know it is a lot of hard work to get Ai to output what you want exactly.

Other than my gripes with the payments, you've done good work here and I look forward to seeing you grow your game and flesh out the interesting world you've built.

I like this game, the combat and inventory systems work well and I had fun playing with them. One issue is the cowgirl and her ropes. With the speed and pacing of this game, a lot of the balancing/combat was made around that. Her rope attack that hit the player slowed them down like many other enemy's attacks, unlike them they permanently hobble the player until they go into the inventory system to remove them. An inventory that causes the player to stop moving entirely while being chased by fast enemies, promptly knocking them out of said inventory before they can swap their weapons/armor back on. Eventually devolving into a loop of getting roped and rushed down by multiple enemies since you can't unequip the ropes and run in the grace period window. 

I'd recommend one of three different reworks to that enemy in particular. One is, to make the player able to struggle out of the ropes mid-combat or during scenes through a QTE. 

Two is just making the ropes a temporary slowdown like other abilities. 

And three being treating the rope more like a rope. Whereupon getting hit by the rope it pulls the enemies toward the cowgirl, or the rope acts like a tether. Keeping the player stuck in a certain radius around the cowgirl. Set either by how far away the character was from the cowgirl at the time of the hit or a preset distance.

Besides all that I'd suggest that you make variances in the enemy walk speed. Not just for gameplay purposes, but because it'd make more sense. There's no way a witch would be able to run as fast as a cowgirl or the redheaded enemy that dives at you. She could, however, teleport distances to catch a player out.

I like this games h content and art style, keep up the good work!

Oh this explains why I thought the game was so hard XD

The atmosphere this game gives off is similar to your other game, and man is it just as poignant in a three-dimensional space. You've done a damn good job making the set and using lumen in a way that doesn't make my fan sound like the afterburner on an f-22 so props for that. I like the subtle bits of character the ghost lady has, it livens the whole thing up. But yeah I just wanted to say I like this foray into unreal you've done and hope to see more of your work in the future.

I'm having an issue where the unblock the path mission is completed but not giving a reward

Found a bug, if you have sex with houndalwhatever his name is on your third knockdown for the first time. The cinema scene drops but you cant collect it at all when coming back from spawn.

Honestly, I agree. Something about the old style was just appealing. Could be the black hair, would make a cool NG+

Both of your games are high quality, came and paid extra for the level of quality for your work. Keep it up!

Is this Game complete?

I have to my knowledge never played a game of Tetris before, I now love this game because I got to the ending on my first try. I like the art style too